Wallpaper Engine is a program that allows you to set live wallpapers on your desktop. Thanks to the animated graphics, videos and applications, you can play a mini-game right on your desktop, use video segments from your favorite anime and movies, or just put nature, and why not. Well, if you are a music lover, you can always use a wallpaper with a reaction to the sound and watch the flicker and movement to the music, or set the usual equalizer. Also, the wallpaper can follow the cursor and move behind it, and the cursor can leave a trace, then everything depends on the creator of the wallpaper.
But, let's say you decided to find wallpaper and you can't do it, well, no one has created such, or created it, but you are not satisfied. Then you can always create your own wallpaper without any difficulties, although to create very complex scenes or java, you need to know something or have additional programs. But here is a video wallpaper I think everyone "can handle it". The Wallpaper Engine program allows you to do this, you do not need to download anything else, everything is already in it. You just need to right-click on the tray icon and select "Create Wallpaper", or on the icon above the wallpaper collection.
As soon as you do this, a new Wallpaper Editor window will open, where you should select the source file (application, image, video) and you can immediately start creating your own work of art.
Features of the Wallpaper Engine program
- Support for a variety of aspect ratio options, in case it is different, the wallpaper will zoom in and the motion slider will appear in the settings.
- Use interactive wallpapers where you can click on the screen and something will happen.
- It is possible to customize the wallpaper, such as color, volume, position, enable / disable various functions, etc.
- Wallpaper can be put on multiple monitors.
- The program has autorun and remains in the tray, which makes it possible to use any applications at the same time.
- Create your own wallpaper: 3D, 2D, scene, video and app.
- Support for RGB backlight manufacturers Corsair iCUE and Razer Chroma.
- Create and customize playlists with wallpapers.
For those who do not really like to read, you can watch a small video and get acquainted with the functions of the Wallpaper Engine application from it.
The application works with a minimum of resources (not without exceptions). Live wallpapers can automatically turn off when using any app in full-screen mode (including window mode without borders), which will eliminate their interference with your performance in games.
The Wallpaper Engine program is aimed at entertaining the user and decorating his desktop. It is distributed exclusively on a paid basis, and you can purchase it at this link https://store.steampowered.com/app/431960, for only 249 rubles.
Additions / Changes Added fluid simulation effect. Added Media Integration for album covers and music data in Scene and Web wallpapers using Windows Global Media Sessions. Added cursor ripple effect. Added gradient blend effect. Added radial blur effect. Added chromatic aberration effect. Added opacity mask to precise blur effect. Added alpha blur option to blur effects. Added time offset texture to water waves effect. Added puppet warp alpha bone animations. Added puppet warp texture channel animations. Improved puppet bone visualization with new gizmos. Added polygon selection tool to separation/character sheet editor. Added options to control maximum width and number of rows for text layers. Added ability to record GIFs for Workshop snapshot in editor. Added asynchronous texture streaming loader to improve wallpaper loading speed. Added "flicker value" stock script snippet. Added puppet depth map painting and replaced basic extrusion. Added mp4 as supported image layer import format to file dialog in editor. Added stutter detection experiment to video playback through media foundation. Changed gallery context menu to use more groups and be more compact. Added ability to open wallpaper preview in portrait size or maximized. Improved property changing consistency in animation editor. Changed animation wrap loop option to be enabled by default. Added ability to copy and paste entire animation channels easily from property context menu. Added dark theme support to tray menu using undocumented APIs. Added resolution options to high-performance export for tablets. Added new monitor identification system (Managed) which will be used in new configs by default and will be more resilient against Windows inconsistencies. Changed display HDR to manage albedo brightness so extreme brightning is avoided when albedo brightness is too high. Improved automatic web audio muting. Improved lockscreen image cropping when monitors are offset vertically. Changed scenescript module to only unload on program shutdown so stability bugs in V8 are avoided when DLL gets reloaded too often. Added performance warnings to expensive (multi pass) effects. Added shader property grouping for complex effects. Added layer sorting menu to context menu in editor. Reduced memory required for sprite sheet base textures. Added 45 snapping to editor knob control when holding SHIFT down. Changed editor texture memory to include missing, currently invisible textures. Improved Workshop assets not updating after subscribing externally. Changed audio detection to use selected audio input device. Added support for HDR effects high performance encoding for mobile. Added ability to add application rules for files with invalid program extensions. Added ability to copy playlists and wallpaper properties between monitors from display selection. Improved key frame selection behavior in curve editor. Added placeholder solid layer that allows using a basic layer with dynamic user/system textures. Added floating rounding to nested property sliders in editor. Added Workshop URL copy button to editor menu and publish dialog. Added roboto mono as new stock mono spaced font. Added "getWallpaper" command to CLI to print out current wallpaper path. Added video texture count to editor stats. Added effect performance counts to editor stats. Updated Wuffs PNG decoder. Updated Windows SDK. Updated ASIO. Changed main projects to C++20.
Bug Fixes Fixed blend mode layers to not be pre-rendered when invisible. Fixed timeline editors being unlinked when toggling preview. Fixed customizable tag being added when invalid user property links are present. Fixed image reflection not working when lighting is disabled. Fixed font characters being unmapped too early and text rendering incorrectly. Fixed particle editor viewport settings. Fixed clean project dialog suggesting deletion of newly used files due to scene file not being updated beforehand. Fixed playlist app shutdown/restart delta time not being used to advance playlist on load. Fixed cloning shell hook not being reloaded after Explorer crashing. Removed unlisted option from publish dialog since it's unavailable on Steam now. Fixed portrait/phone wallpapers being difficult to record a snapshot for in the editor. Fixed brush detection on perspective/rotated layers. Fixed being able to upload badly encoded videos. Fixed video colorization sometimes not taking effect. Fixed wrap loop frames option causing second to last frame to not save correctly. Fixed UV position picker for post-processing layers. Changed app wallpaper to close parent window before attempting to shutdown child process to potentially improve app closing behavior. Fixed playlist not looping properly when the following is true: two wallpaper, intro enabled, sorted timer, change on video end enabled.